The cover of the edited volume. |
The edited volume The Evolution and Social Impact of Video Game Economics has been recently published by Lexington Books (an imprint of Rowman & Littlefield). It features my chapter about acceptance and rejection of video game microtransactions in full-priced mainstream video games. I take a closer look at the implementation of additional monetization models in five video games: Mass Effect 3, Dead Space 3, Dragon Age: Inquisition, Mortal Kombat X, and Metal Gear Solid V: The Phantom Pain. Beside a formal analysis of the types of microtransactions including their pricing and overlaps with downloadable content (DLC), I explore the online discussions about the reception of microtransactions. I identify several discourses that feature arguments such as general unaccepability, diversification, cosmetics, single-player traditionalism, cooperation, and transparency. I also focus on declarative behavior of players regarding microtransactions, including various forms of political consumerism and cheating.