Showing posts with label magic the gathering. Show all posts
Showing posts with label magic the gathering. Show all posts

2023/08/12

Spoiling the Future Metagame: The Promotional Logic and Reception of Card Previews in Magic: The Gathering

McFarland has recently published an edited collection Beyond the Deck: Critical Essays on Magic: The Gathering and Its Influence, featuring my chapter about card previews as promotional materials and the related metagame discussions. The book, which comes out just in time for MTG’s 30th anniversary, was edited by Shelly Jones and includes contributions by a group of international scholars, covering issues ranging from mechanics and design to economies and competitions to player communities and themes beyond the game itself.

In my chapter Spoiling the Future Metagame: The Promotional Logic and Reception of Card Previews in Magic: The Gathering, I analyze the promotional function of card previews for the 2020 Q2 set Ikoria: Lair of Behemoths. The findings suggest that the promotional logic is closely connected to the game’s business model and that cards that are likely to have higher prices on secondary markets due to artificial scarcity such as rares and mythic rares are given more attention during the preview period. On the other hand, most of the so-called common cards were revealed at the tail end of the promotional campaign in one big batch. The publisher and content creators all benefit from hyping up the upcoming cards. This increases the interest in strategy content as well as drives pre-order prices before the cards could have been properly tested in play. The chapter also explores metagaming discussions by players, which are sparked by the card previews and allow fans to theorycraft and hypothesize about new decks and strategies before the metagame settles again.

2019/10/24

Mediatization of a Card Game: Magic: The Gathering, Esports, and Streaming

The journal Media, Culture & Society has recently published my article Mediatization of a card game: Magic: The Gathering, esports, and streaming. This piece explores the recent shift of the genre-defining trading card game towards esports. By analyzing Twitch streams, paratextual material, and online discussions in the period from September 2018 to March 2019, leading up to the first major tournament - The Mythic Invitational - played using the new digital adaptation Magic: The Gathering Arena, I show that this top-mediatization is a contested process with its own discontinuities and opposing forces. To a certain extent, the new competitive structure organized around esports-like league consisting of 32 top ranked players from the season 2018-2019 turned many of these selected professional players into advocates of this transition, although not all of the changes were welcomed by the community. The "legacy" ways of playing - the tabletop version and older digital adaption Magic: The Gathering Online - remain supported, but Arena is central to the new stage of the game both for competitive and more casual audiences. Furthermore, the more mainstream interest in Magic: The Gathering draws attention to various long-standing issues in the player communities, such as the often uncontested notions of meritocracy and the lack of diversity.

2019/02/10

Analog Game Studies: Volume 3

The third volume of the Analog Game Studies journal was just published by the ETC Press. The full book can be downloaded for free here in PDF. Among other articles and essays on analog games, there is also my piece about Magic: The Gathering, which focuses on a critique of the computational essentialism of platform studies. This article was previously published in the online version of the journal in 2016 (link). The third volume was edited by Emma Leigh Waldron, Aaron Trammell, and Evan Torner.

Analog Game Studies is a bi-monthy journal for the research and critique of analog games. It defines analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.

2016/07/11

Platform Studies, Computational Essentialism, and Magic: The Gathering

The new issue of Analog Game Studies is out now. Among other articles, it also includes my essay Platform Studies, Computational Essentialism, and Magic: The Gathering, in which I deal with the social and culutral aspects of the game and contest the platform studies framework that often takes such social forces for granted and emphasizes hardware and software aspects of platforms.