This book builds on concepts of industrial reflexivity (John Thornton Caldwell) and paratextuality (Gérard Genette), and the growing field of production studies to offer a critical framework for the analysis of industrial storytelling and reflexivity (presented in Chapter 3), supported by empirical case studies on art books, game awards, and promotional materials (presented in Chapters 4 and 5). Readers will gain insights into how these narratives influence the video game industry’s status quo, making it an essential resource for understanding the hidden forces shaping game production.
Abbreviated table of contents:
IntroductionPart A: Frameworks and Foundations
1. Theory of Industrial Storytelling
2. Production Realities and Reflections
3. The Many Voices of Industrial StorytellingPart B: Practices
4. Making-of Materials: Promotion and Commodification
5. The Game of the YearConclusion: Dispelling Myths of Industrial Storytelling


