Publications
Fousek Krobová, Tereza, and Jan Švelch. 2023. “‘Never Good Enough’: Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism.” Games and Culture, April, Online First. https://doi.org/10.1177/15554120231166791.
Šisler, Vít, Jan Švelch, Shawn Clybor, and Ondřej Trhoň. 2023. “Adapting Contested National History for Global Audiences in Attentat 1942 and Svoboda 1945: Liberation.” Studies in Eastern European Cinema 14 (1): 69–84. https://doi.org/10.1080/2040350X.2022.2071522.
Švelch, Jan. 2022. “Normalizing Player Surveillance through Video Game Infographics.” New Media & Society, June, Online First. https://doi.org/10.1177/14614448221097889.
Švelch, Jan. 2022. “Mediatization of Tabletop Role-Playing: The Intertwined Cases of Critical Role and D&D Beyond.” Convergence: The International Journal of Research into New Media Technologies 28 (6): 1662–78. https://doi.org/10.1177/13548565221111680.
Švelch, Jan. 2022. “Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry.” Games and Culture 17 (3): 374–98. https://doi.org/10.1177/15554120211034408.
Švelch, Jan, and Jaroslav Švelch. 2022. “‘Definitive Playthrough’: Behind-the-Scenes Narratives in Let’s Plays and Streaming Content by Video Game Voice Actors.” New Media & Society 24 (5): 1097–1115. https://doi.org/10.1177/1461444820971778.
Švelch, Jan, and Jaroslav Švelch. 2022. “Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike.” Television & New Media 23 (1): 44–60. https://doi.org/10.1177/1527476420962784.
Švelch, Jan. 2022. “Book Review: Creator Culture: An Introduction to Global Social Media Entertainment.” New Media & Society 24 (8): 1952–54. https://doi.org/10.1177/14614448221101118.
Švelch, Jan. 2019. “Resisting the Perpetual Update: Struggles against Protocological Power in Video Games.” New Media & Society 21 (7): 1594–1612. https://doi.org/10.1177/1461444819828987.
Švelch, Jan. 2019. “Platform Studies, Computational Essentialism, and Magic: The Gathering.” In Analog Game Studies: Volume III, edited by Emma Leigh Waldron, Aaron Trammell, and Evan Torner, 62–75. Carnegie Mellon University: ETC Press.
Previously published as Švelch, Jan. 2016. “Platform Studies, Computational Essentialism, and Magic: The Gathering.” Analog Game Studies III, no. IV (July 11, 2016). Available online http://analoggamestudies.org/2016/07/platform-studies-computational-essentialism-and-magic-the-gathering/.
Švelch, Jan. 2017. “Exploring the Myth of the Representative Video Game Trailer.” Kinephanos 7 (1): 7–36. Available online http://www.kinephanos.ca/2017/exploring-the-myth-of-the-representative-video-game-trailer/
Švelch, Jan. 2017. “Playing with and against Microtransactions: The Discourses of Microtransactions Acceptance and Rejection in Mainstream Video Games.” In The Evolution and Social Impact of Video Game Economics, edited by Casey B. Hart, 101–20. Lanham, Maryland: Lexington Books.
Švelch, Jan. 2017. “The Virmire Survivor.” In 100 Greatest Video Game Characters, edited by Jaime Banks, Robert Mejia, and Aubrie Adams, 196–98. Rowman & Littlefield.
Švelch, Jan, and Tereza Krobová. 2016. “Historicizing Video Game Series through Fan Art.” Transformative Works and Cultures 2016 (Vol 22). Available online http://journal.transformativeworks.org/index.php/twc/article/view/786/708
Švelch, Jan. 2016. “‘Footage Not Representative’: Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry.” In Contemporary Research on Intertextuality in Video Games, edited by Christophe Duret and Christian-Marie Pons, 297–315. IGI Global. Fulltext PDF (link) or available online (paid access): https://www.igi-global.com/chapter/footage-not-representative/157040
Švelch, Jan, and Tereza Krobová. 2016. “Who Is the Note-Worthy Fan? Featuring Players in the Official Facebook Communication of Mainstream Video Games.” Replay. The Polish Journal of Game Studies 3 (1): 81–100. https://doi.org/10.18778/2391-8551.03.05
Švelch, Jan. 2016. “Regarding Board Game Errata.” In Analog Game Studies: Volume I, edited by Aaron Trammell, Evan Torner, and Emma Leigh Waldron, 179–85. ETC Press. Available online: http://press.etc.cmu.edu/content/analog-game-studies-volume-i.
Previously published in 2014 as: Švelch, Jan. 2014. “Regarding Board Game Errata.” Analog Game Studies I, no. V (December 2, 2014). Available online: http://analoggamestudies.org/2014/12/regarding-board-game-errata/
Švelch, Jan. 2015. “Towards a Typology of Video Game Trailers: Between the Ludic and the Cinematic.” G|A|M|E, the Italian Journal of Game Studies 2015 (4). Available online: http://www.gamejournal.it/svelch_trailers/
Švelch, Jan. 2015. “Negotiating a Glitch: Identifying and Using Glitches in Video Games with Microtransactions.” In New Perspectives in Game Studies: Proceedings of the Central and Eastern European Game Studies Conference Brno 2014, edited by Tomáš Bártek, Jan Miškov, and Jaroslav Švelch, 55–70. Brno: Masaryk University. Available online: http://gamestudies.cz/odborne/ceegs2014/
(In Czech)
Švelch, Jan. 2016. “Paratextual Analysis as a Complementary Method of Research of Historical Reception. Language and National Identity in Paratexts of Czech and Foreign Sound Films Screened in 1930 in Czechoslovakia.” Iluminace 28 (3): 71–88.
Švelch, Jan. 2013. “O pomíjivosti audiovizuálních médií a paratextech.” Iluminace, Volume 25, 2013, no. 4 (92), pp. 122-125. Available online: http://www.iluminace.cz/images/obsah/svelch_4_2013.pdf
Conference Papers
- Industrial Reflexivity and Cultural Economics of Game Awards and Prizes (recorded presentation)
- Prestige or Promotion: Industrial Reflexivity and Political Economy of the Game Awards
- Repurposing Concept Art: Video Game Art Books as Industrial Reflexivity (co-authored with Jaroslav Švelch)
- Resisting Platformization: Critical Role's Privileged Position on Twitch.tv (recorded presentation)
- Resisting Platform Logics: Critical Role's Privileged Use of Twitch.tv
- Industrial Reflexivity in Video Game Art Books (co-authored with Jaroslav Švelch)
- Theorycrafting Upcoming Metagames: Exploring the Role of Card Previews in Magic: The Gathering
- Para-Industrial Construction of Videogame Authorship through In-Game Credits
Clash of Realities 2019, Cologne Game Lab, TH-Köln, 19-21 November 2019, Cologne, Germany
- Paratext as Methodology: Highlighting and Obscuring Game Phenomena
- Playing Cards with Abominations: Posthuman Monstrosity in the Hecatomb Card Game (co-authored with Jaroslav Švelch)
- From Tabletop to Esports: Magic: The Gathering in the Era of Live-Streaming
DiGRA 2019, Ritsumeikan University, 6-10 August 2019, Kyoto, Japan
- Who Creates Microtransactions: The Production Context of Video Game Monetization (co-authored with Lies van Roessel)
DiGRA Nordic 2018, University of Bergen, 28-30 November 2018, Bergen, Norway
- Transgressive Content, or Toxic Developers? Exploring Online Discussions about Controversial Video Games
CEEGS 2018, Film Faculty of Prague's Academy of Performing Arts, 11-13 October 2018, Prague, the Czech Republic
- Documentation, Promotion, or Art? A Holistic Approach to Video Game Screenshots
- Who Creates Monsters? The Work of Enemy Design in Video Games (co-authored with Jaroslav Švelch)
Games and Literary Theory 2018, IT University of Copenhagen, 15-17 August 2018, Copenhagen, Denmark (a part of the Triple Game Studies Conference)
- Studying Video Game Authorship Using the Paratextual Framework
DiGRA 2018, University of Turin, 25-28 July 2018, Turin, Italy
- Beyond Paratexts, Towards Paratextuality: A Case for Granular Analysis of Video Game Paratextuality
- Beyond the Core Development Team: Exploring Emerging Roles and Responsibilities in the Global Game Industry (a panel with Peichi Chung, Lies van Roessel, and Heikki Tyni)
Games and Literary Theory 2016, Jagellonian University, 18-20 November 2016, Krakow, Poland
- Rethinking Video Game Paratextuality
CEEGS 2016, Maria Curie Sklodowska University, 20-22 October 2016, Lublin, Poland
- "Magic: The Platform" – Applying Platform Studies Framework to Analog Games
- Games of Our Lives: Complex Continuous Fannish Histories of Mainstream Video Game Series (co-authored with Tereza Krobová)
Interdisciplinary Play and Interplay in the Postdigital Age, Ústav svetovej literatúry Slovenskej akadémie vied, 5-6 October 2016, Bratislava, Slovakia
- Resisting the Perpetual Update: Protocolar Power in Digital Game (and Media) Distribution (co-authored with Jaroslav Švelch)
FROG 2016: Beyond Gameplay - Game Cultures and Practices, Vienna, 23-25 September 2016
- "Patron My Porn": Crowdfunding NSFW Video Game Fan Cultures
DiGRA-FDG 2016: First Joint Conference, Abertay University, 1-5 August 2016, Dundee, Scotland
- Paratextuality 2.0: Updating Genette’s Framework for Complex Game Systems
- Hidden Paratextuality: Concealing the Factual Aspects of Video Games
- Resisting Patches and Errata: Motivations and Tactics
- Crowdfunding NSFW Video Game Fan Art
- Gendering Magic – Men, Women and Eldrazi of Magic: the Gathering (co-authored with Tereza Krobová)
ICA 2016, 9-13 June 2016, Fukuoka, Japan
- Invisible Europe? Analysing European agenda in party communication during the 2014 EP election campaign on Facebook in the Czech Republic (co-authored with Václav Štětka)
CEEGS 2015, Jagellonian University, 21-24 October 2015, Krakow, Poland
- Distributing Patches and Errata: A Comparative Approach to the Study of Technical Updates for Digital and Analog Games
- Who Is the Note-Worthy Fan? – Player Individuality and Community in Official Communication of Mainstream Video Games (co-authored with Tereza Krobová)
DiGRA 2015, Leuphana University, 14-17 May 2015, Lüneburg, Germany
- The Ludic, the Cinematic and the Paratextual: Towards a Typology of Video Game Trailers
- The Joy of Discovery, Experimentation or Just Exploitation? The Roles of Glitches in Video Game Culture (co-authored with Jaroslav Švelch)
- What’s So Funny about Glitches: The Practice of Making Glitch Based Gameplay Videos (co-authored with Jaroslav Švelch)
CEEGS 2014, Masaryk University, 10-11 October 2014, Brno, the Czech Republic
- Glitching the Microtransactions: Mass Effect versus Dead Space
Fan Studies Network Conference 2014, Regent's University, 27-28 September 2014, London, United Kingdom
- Fan Art in Official Promotion of Video Games (co-authored with Veronika Veselá)
Titles, Teasers and Trailers, University of Edinburgh, Centre for Film, Performance and Media Arts, 22-23 April 2013, Edinburgh, Scotland
- The Lore, the Canon and the Trailer: Transmedia Storytelling in Video Game Trailers