The third volume of the Analog Game Studies journal was just published by the ETC Press. The full book can be downloaded for free here in PDF. Among other articles and essays on analog games, there is also my piece about Magic: The Gathering, which focuses on a critique of the computational essentialism of platform studies. This article was previously published in the online version of the journal in 2016 (link). The
third volume was edited by Emma Leigh Waldron, Aaron Trammell, and Evan Torner.
Analog Game Studies is a bi-monthy journal for the research and critique
of analog games. It defines analog games broadly and include work on
tabletop and live-action role-playing games, board games, card games,
pervasive games, game-like performances, carnival games, experimental
games, and more.