The specialized press has repeatedly reported on missing or denied credits, showing that there is no industry standard regarding what constitutes a recognized and noteworthy contribution to video game production. Despite efforts from developer organizations and initiatives like IGDA or Game Workers Unite, my analysis shows that credits are handled in various ways, leaving individual developers at the mercy of studio leadership when comes to receiving credit for their work. In the article, I highlight three major aspects of in-game credits that influence above-the-line/below-the-line divisions.
- analog game studies (6)
- bioware (2)
- errata (2)
- magic the gathering (4)
- mass effect (2)
- microtransactions (2)
- paratextuality (5)
- patch (3)
- platform studies (2)
- production studies (7)
- screenshot (1)
- trailer analysis (5)
- voice acting (3)
Showing posts with label credits. Show all posts
Showing posts with label credits. Show all posts
2021/08/01
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
The journal Games and Culture has just published my article Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry.
In this article, I analyze in-game credits of 100 games published
between 2016-2020, which represent four major sectors of video game
production: AAA, AA, indie, and freemium games as service. I explore how
credits shape above-the-line/below-the-line divisions and establish (or
potentially subvert) professional hierarchies.
Subscribe to:
Posts (Atom)
