DELVERINTOVIDEOGAMES

  • analog game studies (6)
  • bioware (2)
  • errata (2)
  • magic the gathering (4)
  • mass effect (2)
  • microtransactions (2)
  • paratextuality (5)
  • patch (3)
  • platform studies (2)
  • production studies (6)
  • screenshot (1)
  • trailer analysis (5)
  • voice acting (3)

2016/07/11

Platform Studies, Computational Essentialism, and Magic: The Gathering

The new issue of Analog Game Studies is out now. Among other articles, it also includes my essay Platform Studies, Computational Essentialism, and Magic: The Gathering, in which I deal with the social and culutral aspects of the game and contest the platform studies framework that often takes such social forces for granted and emphasizes hardware and software aspects of platforms.
tags: magic the gathering, platform studies
Newer Post Older Post Home

Academic blog by Jan Ć velch

Links

  • Bio and Publications
  • Twitter
  • ORCID
  • Prague Game Production Studies

Popular Posts

  • Role-Playing the Transmedia World of Continuum
  • Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
  • Towards a Typology of Video Game Trailers in G|A|M|E
  • The Virmire Survivor: Ashley and Kaidan in Mass Effect
  • Playing with and against Microtransactions
  • Spoiling the Future Metagame: The Promotional Logic and Reception of Card Previews in Magic: The Gathering
  • Analog Game Studies: Volume I
  • Recasting Life Is Strange: Video Game Voice Acting during the 2016–2017 SAG-AFTRA Strike
  • The Myth of Representative Video Game Trailers
  • Trailer Literacy: Discussing Representativity in Video Game Trailers